The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without direct involvement from the original writing staff. Grossman and Schafer, who also worked on the first two games, enjoyed success on other games before they both left LucasArts. Gilbert worked on the first two games before leaving LucasArts. The first game in the series was created by Ron Gilbert, Tim Schafer and Dave Grossman. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of Governor Elaine Marley. A sixth game is in development by Terrible Toybox in cooperation with Lucasfilm Games and Devolver Digital. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. Monkey Island is a series of adventure games. Monkey Island 2: LeChuck's Revenge − Special Edition Money - While conquering each level earns money that can be used to buy better weapons, efficient players will have no use for the money if they do things right.Atari ST, Amiga, DOS, Windows, Classic Mac OS, macOS, Mega-CD, PlayStation 2, XBLA, WiiWare, PSN, iOS, Nintendo Switch. The action tends to get very violent and the language is not always appropriate. Violence - This game is not suitable for children.The settings are done with cutting edge graphics and the sound is a perfect match for the setting. Style - The game has a great deal of style.In some cases, the player can get through all the thugs without killing anyone if they proceed with great caution and planning. Planning - Strategy becomes a much more relevant part of the game when the player chooses to proceed with caution as opposed to the shootout method of playing.Stealth Capabilities - It is fun for the gamer to move 47 around behind the scenes in stealth mode.Blood Money is compatible with all versions of Microsoft's operating systems. This game has a solid story line, great characters, realistically designed graphics, quality sound effects and non-stop gaming action. These are all the things that make Blood Money, as well as the other Hitman games, so popular. As was the case with prior games in the series, this game's soundtrack is outstanding. Gamers will enjoy the great sound effects and character voices that seem befitting of the game. The game controller and keyboard functions required for the PC version are fairly straightforward. As 47 changes his identity through the use of disguises, the gamer is treated to more visual tricks. The gamer will be taken through stylish and well designed representations of New Orleans during Mardi Gras or a casino in Las Vegas. The twelve levels take place in different locations throughout the U.S. The graphics on this game are spectacular. However, the choice to run and shoot plays right into the hands of the bad guys. In fact, the game is best played by using careful planning procedures instead of just running around shooting all the bad guys, which is an option also available. At his disposal, the gamer can carefully plan the killing using a gun, poison, explosives, knife, or even strangulation. As should be expected, each level requires 47 to negotiate his way through an assorted group of bodyguards and thugs to kill the primary target. Hit-man 47 is prepared to handle any task at hand as he makes his way through 12 different level on the way to a surprise conclusion. The gamer is reunited with the hit-man known simply as 47. In fact, the Hitman series may be one of the best sequences of games in this particular genre. This is a quality third person shooter game done with style and charisma. Software developer Lo Interactive has avoided that problem by providing a strong effort in both aspects on Hitman - Blood Money. As a series of video games matures, they tend to become technically more savvy, but the story lines often become mundane.
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